JTJT StreamJT DIGITAL WORLD
CREATOR STUDIO · PRODUCT ROADMAP

Your whole studio. One JT workflow.

Open the first working JT Stream Studio build to try camera preview, screen sharing, camera/screen/picture-in-picture layouts, branded titles, local profiles, still-frame snapshots, and local WebM recording. Direct RTMP/RTMPS broadcasting, virtual-camera output, advanced effects, and platform integrations remain later stages.

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BROADCASTScenes · Sources · Schedule
JT INTELLIGENCEContext-aware assistance
WORKSPACEFocused · Modular · Connected
STATUSStage 01 · Studio ready

A complete creator control room.

JT Stream now has a browser-based Stage 01 studio. Camera/screen capture, local scene composition, title overlays, local profile import/export, snapshots and WebM capture are implemented; the remaining broadcast pipeline is still in development.

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Camera studio

Discover supported webcams, capture cards, and phone-camera sources; adjust resolution, frame rate, crop, framing, and image controls where devices support them.

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Scenes and overlays

Compose named scenes from video, images, text, logos, browser overlays, lower-thirds, backgrounds, and reusable layers with alignment and transitions.

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Multi-source audio mixer

Plan microphone, system, app, and media inputs with per-source meters, gain, mute, sync, noise reduction, and EQ where the platform supports them.

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Record and go live

Local recording, output profiles, RTMP/RTMPS destinations, stream-health metrics, dropped-frame status, and secure handling of stream credentials.

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Creator layers and audience

Roadmap includes trusted web overlays, authorized chat/alert integrations, session history, recording gallery, clips, and export workflows.

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Fast controls and Jeff AI

Hotkeys, profile presets, guided device setup, run-of-show assistance, and confirmed AI suggestions through JT AI Core. Live actions always require explicit user control.

Built in stages, verified in practice.

JT Stream will move from a well-defined product preview to a working studio through staged implementation: device preview, scene composition, audio engine, local recording, streaming output, then platform integrations and release testing. Unsupported controls will be clearly identified instead of pretending to work.

STAGE 01 · INPUTS

Camera and scene engine

Prove real camera preview, source selection, scene save/restore, layers, and transitions on supported Windows hardware.

STAGE 02 · MEDIA

Audio and recording

Validate actual audio metering, mix controls, synchronized playback, playable recordings, and reliable recovery.

STAGE 03 · BROADCAST

Streaming and integrations

Test secure RTMP/RTMPS output, measurable stream status, credential redaction, and each authorized platform integration.

A clearer path from idea to outcome.

Make your next stream count. The interface is designed to make your next step easier to see, your decisions easier to revisit, and your work easier to organise.

BROADCAST

Scenes · Sources · Schedule

Keep scenes, sources, and schedule details together so preparation feels manageable.

MEDIA

Clips · Assets · Highlights

Organise media and highlight ideas around the moments you want your audience to remember.

STREAM ASSIST

Run of show · Notes · Ideas

Use run-of-show notes to stay oriented without losing your natural style on camera.